This project was a lot of fun mixed with a lot of head scratching. We wanted to retain Graham's illustrative style but we needed full freedom to move within the town. The concept had the various buildings and it's denizens being upturned, spun and even sucked through tubes.
We resolved to mix traditional 2D character animation and embed them into a fully realised three dimensional world.
The textures were layered over one another to create Graham's trademark screen print aesthetic.
Finally blend shapes and morph rigs were created so that objects such as the bus and platforms could switch their shape. This allowed their profiles to have a naive hand drawn dimension that would then transform if the angle they were viewed at altered.